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I HELP GAMEDEVS & DIRECTORS ESTABLISH AN IMMERSIVE SOUND THAT CONNECTS WITH SUPER  FANS BY COMPOSING ORIGINAL SOUNDTRACKS

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You are now developing a great game. Now let's make its music is IMMERSIVE and connects with your players IN A DEEPER level.

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You thought about buying royalty free music

An easy way to get the music done, but it's only ok if your budget is super limited.

Most of the royalty-free music is to fill the silence and give a basic emotion.

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You thought about making the music yourself

Let's face it. Even if I decided to develop a casual mobile game it would take me forever, and not only that: to make something great, it's required to have a ton of experience, time and resources.

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Every piece of portfolio you hear sounds literally the same

No details on the soundtrack, no spark, imagination or unique sounds that evokes the game.

In the end: You want your game sounding unique, congruent to the theme you're trying to express and memorable so the long-term players return.

HI, I'M LUFUS 👋

For about five years ago, I've been making thematic music for games.

I've experienced game devs & directors wanting a super defined idea for the music, but then NEEDING something totally different and unique.

A great example of this is GOGOGO! The Game.

When Rob (dev & director of Studio Saurus) mentioned me about the musical references he had for the game. He sent me this:

I did something similar, yet unique to his game... The result? it wasn't what he wanted.

❌ Of course, he wasn't 100% sure how the music of the game will sound, so we started digging deeper.

 

✔️ I decided to take the sound effects from the little characters of his game, record my own voice and whistle, and make something much more THEMATIC so the players can emerge themselves more easily in the game.

 

This is the result:

⭐ After the release, GoGoGo! was featured on Apple's "Game of The Day", and since then gained a ton of fans and support form the public.

PORTFOLIO

HERE ARE SOME RECENT OSTS I MADE:

PROJECT HIGHLIGHT

My most recent collaboration was part of a PlayStation 5 game

HOW IT WORKS

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01. DISCOVERY

First, we go into the "discovery phase". What music do your game needs? Do you have any reference soundtrack or song?

WHAT OTHER CLIENTS ARE SAYING

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Shawn Lord,
Creative Director

I was really pleased with the end result, and the fact that we were able to collaborate easily despite the distance and with me providing limited reference at the time.
 

If you have a music need, definitely check Luis out!

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Mark Metry,
Founder

Luis is by far the best in the industry.
 

For any kind of audio needs I know I can count on Luis to go above and beyond with his true musical passions 🙏

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Braxton H,
Founder, Developer

It's been a pleasure working with Luis.
 

He is very talented and always delivers something brilliant.

I plan to hire him again.

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LET'S COLLABORATE

Book a free call so we can meet and talk more about your game.

GET STARTED
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