Action / RPG
Exclusive Rights: No other video game, video or any other type of media can have the rights to use the music I made exclusively for your game unless you authorize it. I also cannot license the songs I made exclusively for you to any other person or business (i.e. If a person wants to use the song I made for your game in his/her podcast, they must ask permission to the Owner of the Music Exclusive Rights, in this case it would be you).
Unlimited Ads and Social Media Usage: You can use all the music I made for your game in all forms of Advertising and all unlimited social media platforms.
Worldwide Usage: Even if your game it’s only published in Europe (for example), you will have the rights to publish it in every other part of the world without paying any extra fees.
Dynamic Music Layers (Adaptive Soundtracks): If you need it, you can have a fully adaptive Original Soundtrack, having additive layers that increase or decrease the intensity of the gameplay.
Perfect Loops and Extended Versions (FREE): If you’re creating a game and you only need 1 minute of composition, but 5 minutes in loop, I’ll make sure to extend it for you to any extra minutes you need and make it loopable.
FREE LOOP VERSIONS
HOW IT WORKS
First, we go into the "discovery phase". What music do your game needs? Do you have any reference soundtrack or song? Do your game has a peculiar history, character to portrait in the music? Number of themes? All of this things are important to create great original soundtracks.
Do you want the violin to sound louder? Ok. I share the original soundtrack I created for your game and you give me feedback about the soundtrack.
3. Final deliveries:
In this phase all of the final delivery files are delivered to you. It might include: the original soundtrack, the extended version and perfect loop versions.
WHAT OTHER CLIENTS ARE SAYING
I was really pleased with the end result, and the fact that we were able to collaborate easily despite the distance and with me providing limited reference at the time.
If you have a music need, definitely check Luis out!
Luis is by far the best in the industry.
For any kind of audio needs I know I can count on Luis to go above and beyond with his true musical passions 🙏
It's been a pleasure working with Luis.
He is very talented and always delivers something brilliant.
I plan to hire him again.
ORIGINAL STORIES, ORIGINAL SOUNDTRACKS
What if you didn't find the perfect fit for your game in my portfolio?
That happens, and it can be frustrating...
But if you have a very original game, that can be expected.
If your game has:
- Original Characters
- Original Environments
- Original Stories
It's almost impossible to find right away the 100% fit in a demo reel or portfolio, since it needs to be original.
Some games contain simple humans (characters) that need simple casual music... But in some cases, those humans are in the year 3099 (a different environment), which forces the music to be way different from today's.
Sometimes those characters have very different stories, or super rare abilities or art style.
Take GoGoGo! For example:
If you look at the graphics now, and hear the music, you can see that it fits really well together, and the music is very very rare and original.
But did you know that the creator of the game send me as a musical reference a Mario Kart 8 soundtrack?
From a soundtrack that contains very unique synthesizers and fun/crazy acapellas to a Jazz Multi-instrumental soundtrack? How did that happened?
After I made the first version of the Main Gameplay Theme (which was very inspired on Mario Kart),
The creator of the game told me that he wanted something more unique, different and crazy for this case.
He wanted to emphasize the little fun characters of the game.
So we did the gameplay theme and trailer theme, the rest is history.
Luis Quintero, popularly known as Lufus and formerly known as Bitonal Landscape, is a Music Producer, composer, audio engineer and Sound Designer.